Fog and a depth of field mask is easy, my problem is that it needs to follow the water surface somewhat close.
Tried to illustrate the problem in the screenshot under here.
Basically i either need a mask that can somehow check pixel per pixel placement of the water surface edge and clip any effects underneath it accordingly.
Its a really tricky problem, or atleast it feels like one in my mind...dunno.
Next up i'm gonna get physics dragging working together with triggers etc. :)
Cheers!

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