Thursday, September 27, 2012

Day 24: Water planes



I've finally gotten water planes to work too - these animate through a modifier so they can change depending on areas etc. I'm still trying to figure out how i can add more depth into the water areas.
Fog and a depth of field mask is easy, my problem is that it needs to follow the water surface somewhat close.


Tried to illustrate the problem in the screenshot under here.



Basically i either need a mask that can somehow check pixel per pixel placement of the water surface edge and clip any effects underneath it accordingly.
Its a really tricky problem, or atleast it feels like one in my mind...dunno.

Next up i'm gonna get physics dragging working together with triggers etc. :)

Cheers!

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