Tuesday, September 25, 2012

Day 23: Quick status

This past weekend i got work on a functional sidescroller camera that has 2 features so far, obviously following the player at a fixed distance, giving some overview to the game scene, and a zoom ability that lets the camera zoom out. This is to give to player a larger overview once he/she needs to pass through an area where there is either a puzzle that needs to be completed or to give the player a fighting chance against far off enemies/jumping puzzles.
Or just in general if the area has a unique set piece, like the large waterfall i plan to have at the beginning.

*EDIT* Video is finally up, sorry for the ghastly watermark, i'll have to buy screenflow next week :S
*EDIT#2* Removed screenflow watermark and finally 720p



I will upload a video later today to showcase the feature, right now i'm unfortunately busy doing work for other people...hmm

Stay tuned

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