Friday, October 26, 2012

The 40th day: No going back!


When it comes to character modelling i quickly fall kinda short, my skills in 3d isn't much too look at generally, but i totally fail at characters in my own view.

Here's the latest version of tristan, he'll probably move up into the 2500 tris range because i would preferably color him only with vertex colors. (except the eyes and some markings on his suit... Update coming later today, right now i'm too busy following the ZPS kickstarter campaign XD.

Cheers!

Edit: The promised update, more to come, will have to rig as soon as possible too :)


This is without added geometry cut for the vertex paint (and thanks for pointing out the boots kevin).
So far im still at 2016, cut lots of tris/polys in the eyes obviously but the mouth area could be slimmed, mostly because tristan wont need an animated face....although its tempting to stay in the *crunching polys* mode, i'm not too sure if it'll bring anything other than the satisfaction that i got it under 1000 tris for example.

I might actually stop for now - do the temp rig and eyes and then come back to this once the project is done...

This is as far as i'll go with the character model i think - i cant really justify working on it further when i know the things that are still hanging in the air :S - wanted to though, sucky!

Oh well i got to add the logo and there's some preliminary colors on him, plus the eyes add a ton of course.

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