Thursday, October 25, 2012

Day 39 1/2: finalized something!


Think i've deserved some sleep now - can't wait to work on this tomorrow again :D, loving 3D coat....its awesome!

Oh and i havent forgotten about Tristan either, that model is on its way too...sometimes i wish i was an octopus :S.

Btw this scene is missing, besides the obvious - ALOT of extra assets, i just found out the Ipad can handle 100k Tris per scene, thats insane!

Goodnight ;)

2 comments:

  1. Hmm too true, android devices are a possibillity, general its just tablets its for - wouldnt be a problem to port to the newest Android devices - some can't support the tris amount though.
    I'm hoping to stay below 10k-20k tris per scene, only mobile shaders (max 2-3 per scene) and no dynamic lights...this'll make it run with less than 40 drawcalls (along with the amount of materials i've got planned)....but it's all an estimate, i dont need to actually present it on an ipad....so the subject is kinda moot - its only a restriction in terms of the fact that i for example needed an art style that could complement the platform, not hinder it.
    Even though some realistic (partly) looking games are coming out for the ipad/android they look like shit when trying to display realistic looking textures...

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