Monday, October 15, 2012

Day 32: More level updates



Here's the latest shots of the level model. Managed to start working in the vertex colors now too - black parts will be completely black almost as it fakes the camera clip distance.

I've changed the level around slightly, instead of having seperate rooms, the 1st and 2nd room are connected in this cave sort-of structure...the last room is still kinda cave-ish :).

I've also removed the raising platform and exchanged it with an ancient water wheel (still wip too).
This seemed like a pretty good change so far, it gives the area a feel of purpose.


2 more shots after the jump :)


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