Monday, October 15, 2012

Day 32: Level Model (work in progress)


Been a few days since i've updated with some art here, between writing my project report/breakdown and mending my sanity by playing lots and lots of XCOM and Dishonored, i've managed to start work on the level that'll be in the final presentation (at university).

I don't know how far i can take this before having to sign it off, i've set myself a deadline thats this wednesday, afterwards i won't have enough time to work on this (still need to model Tristan too, and preferably do a quick rig with an idle animation).

Textures will have to be lifted from the concepts i think...

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