Moar art :D.
I decided to start doing a paintover on the prototype level - it seemed to make sense that i should show also what it could look like as a finished polished prototype with final assets most likely.
This is the first part, the pull/push area - i figured it'd be cool to replace the green box with something like a broken archway half-submerged.
2nd challenge is the pressure plate - i'm seriously thinking of revising this in some way, visually this would be some kind of water mechanism - platform moves up, water goes away or is lead to another part of the "game" perhaps to start another puzzle (i'm really trying to give the player a feel of "everything" matters.)
The 3rd challenge had the smaller box which was very heavy, and a lighter large box. Right now i'm unsure of what to put in to define the larger box - but i've exchanged the small box with the energy ball...might get very metroidy here (though it would be a shame to say i'm not at all inspired by that game series :)).
The ball won't fit through the obvious hole, so the player needs to guide it out of the tunnel and place it on the "power platform" underneath the water to open the door.
Overview of the entire wip.




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